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$inergy

unreal editor

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$inergy    19
$inergy

Is it possible to design a TO map in unreal editor 3 or 4? Or do you have to use the original one?

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ZEE.WONK    133
ZEE.WONK

Unreal editor 2 is for TO and UT99.

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$inergy    19
$inergy

I downloaded the editor out of curiosity, but I can't get the axisIndicator to show. any idea how to solve that?

Edited by $inergy

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ZEE.WONK    133
ZEE.WONK

Whats axisinticator?

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$inergy    19
$inergy

the blue yellow and red arrow, to move your objects easily along the x-axis, y-axis and z-axis

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ZEE.WONK    133
ZEE.WONK

Ehm what version of Ued you have?

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Pillarist    12
Pillarist

He thinks an axis is in every editor, but its not.

UED works in a total different way then the source hammer does if you are refering to that one.

You have to use shfit and control in combination with your mouse to drag a brush or the camera view.

You can add me on fb if you want, ill answer questions you'd like answered :D

Im Ting Dos  on Fb with a picture of a spooked charlie sheen o.o

 

Cryengine makes great use of the axis thingy imo :P

Works decent but UED works as good, its just some getting used to if you are familiar with the axis mechanic.

Edited by Pillarist

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ZEE.WONK    133
ZEE.WONK

Was wondering xD
If any other version of ued using that.

Here u Add, Substract, etc

Hold crtl + left mouse to ve the object.

ctrl+A=Add
ctrl+S=Substract

Or use menu bar.

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Pillarist    12
Pillarist

Ah you use the shortcuts Zee? :o

I always use the menubar hehe

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ZEE.WONK    133
ZEE.WONK

Yes i use some short cuts and some extra bars ;P

Also using Extended Toolbar and some costume brushes(tarquin)

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Pillarist    12
Pillarist

Cool I dun have those extentions, just basic :P

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$inergy    19
$inergy

I don't really have time to make a map.... I really was just curious about it. :)

I tried it out a bit and it seems like fun, but also very frustrating :)

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ZEE.WONK    133
ZEE.WONK

It's easy to learn snake-korn had a site but seems to be off =(
Tutorial in enlgish and ducth. Contacted him to active sites again, But he haven't read my PM.

 

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ZEE.WONK    133
ZEE.WONK
Pillarist    12
Pillarist

One tip though, SnakeKorn's tutorial is not using the grid that it should, if you create more complex maps it will create (major) issues. Sometimes will even end up corrupting your map because it can crash when loading the unr file in the editor, or even remake the whole thing with correct values because you cannot get rid of the bsp holes.

Quote

 

For example; he creates a brush at the water part using 256x500x500.

https://web.archive.org/web/20090718222925/http://www.freewebs.com/to-map-tutorial_eng/advanced.htm

You can't use 500, but you can use 512.  UED uses those values because it HAS to.

I'm not sure if all of his tuts are based on those 500 instead of 512 thingy, but miscalculating or unknowingly use the wrong values will create BSP holes.

https://wiki.beyondunreal.com/Legacy:BSP_Hole#Prevention

 

Tutorials are good enough to learn though! BUT its crucial to know how maps are made technically to continue building big detailed maps with complex mechanics.

Id say use only 8-16-32-64-96-128-192-256-320-512-1024-2048. Or calculate which ones r in between xD

Per map I usually open calculator to calculate which size I need about 1000 times atleast.

Edited by Pillarist

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ZEE.WONK    133
ZEE.WONK

Ye i always using the 16,32,64 etc.

Took a while before i learned the measure's to use :P

But a very simple & well explained tutorials for "newbs"

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