fatboyharley 10 Posted November 20, 2012 I'm baaaaaaack! New PC workin' and rockin'! Will install TO tomorrow Here I come! Share this post Link to post
fatboyharley 10 Posted November 21, 2012 so, there is a strange issue, never happened to me before. I start TO, the mouse isn't moving. Cant do nothing.... I tried all specs and video rendering and so long, useless... Give me your thoughts, what can it be? Share this post Link to post
Thomas 312 Posted November 21, 2012 Is it just the mouse which isn't working? (Does TO start as expected?) Could you dump your TacticalOps.log file here? (If you're using Vista or higher, it's probably located at: C:\Users\your username\AppData\Local\VirtualStore\Program Files (x86)\Infogrames\Tactical Ops\System\ ) Share this post Link to post
fatboyharley 10 Posted November 21, 2012 ok, I found it, where can drop it? Share this post Link to post
fatboyharley 10 Posted November 21, 2012 Log: Log file open, 11/21/12 15:44:19 Init: Name subsystem initialized Init: Detected: Microsoft Windows NT 6.1 (Build: 7601) Init: Version: 436 Init: Compiled: Mar 23 2002 15:14:43 Init: Command line: Init: Base directory: C:\Program Files (x86)\Infogrames\Tactical Ops\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: Computer: ******PC Init: User: ********* Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K Init: Working set: 32000 / 159000 Init: CPU Speed=3600.165999 MHz Init: CPU Page size=4096, Processors=8 Init: CPU Detected: Unknown processor (AuthenticAMD) Init: CPU Features: CMov FPU RDTSC PAE MMX KNI Init: Unreal engine initialized Log: Bound to WinDrv.dll Init: Mouse info: 6 10 1 Init: Initializing DirectDraw Log: DirectDraw drivers: Log: display Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Bound to Fire.dll Log: Bound to IpDrv.dll Log: Bound to UWeb.dll Log: Game class is 'TO_Intro' Log: Level is Level Entry.MyLevel Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: Entry.unr?Class=s_SWAT.s_Player_T?Skin=None?Face=None?Team=255?Voice=None?Name=Player Log: LoadMap: Entry.unr?Class=s_SWAT.s_Player_T?Skin=None?Face=None?Team=255?Voice=None?Name=Player ScriptLog: Team 255 ScriptLog: Login: Player Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Class None.None': Can't resolve package name Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Class None.': Can't resolve package name ScriptLog: s_Player::FixMapProblems() GetURLMap(): ENTRY.UNR ScriptLog: s_Player::FixMapProblems() GetLocalURL(): ENTRY.UNR?CLASS=S_SWAT.S_PLAYER_T?SKIN=NONE?FACE=NONE?TEAM=255?VOICE=NONE?NAME=PLAYER ScriptLog: s_Player::FixMapProblems() Retrieved mapname: Log: Possessed PlayerPawn: s_Player_T Entry.s_Player_T0 Init: Input system initialized for WindowsViewport0 Log: Opened viewport Log: Bound to OpenGLDrv.dll Log: Initializing OpenGLDrv... Log: Enter SetRes() Init: Using pixel format 2 Init: GL_VENDOR : ATI Technologies Inc. Init: GL_RENDERER : AMD Radeon HD 7800 Series Init: GL_VERSION : 4.2.11931 Compatibility Profile Context Init: Device supports: GL Init: Device supports: GL_EXT_bgra Init: Device supports: GL_ARB_texture_compression Init: Device supports: GL_EXT_texture_compression_s3tc Init: Device supports: GL_EXT_texture_env_combine Init: Device supports: GL_ARB_texture_env_combine Init: Device supports: GL_EXT_texture_filter_anisotropic Init: Device supports: GL_SGIS_texture_lod Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_EXT_compiled_vertex_array Init: Device supports: GL_EXT_secondary_color Init: Device supports: GL_ARB_multitexture Log: 8 Texture Mapping Units found Log: MaxAnisotropy = 16 Log: Trying to use S3TC extension. Log: MinLogTextureSize = 2 Log: MaxLogTextureSize = 14 Log: Bound to Galaxy.dll Init: Galaxy is using DirectSound Init: Galaxy initialized DevAudio: Galaxy SetViewport: WindowsViewport0 Init: Game engine initialized Log: Startup time: 2.195062 seconds DevMusic: Load music: Music intromenu.intromenu ScriptLog: Creating root window: TOSystem.TO_RootWindow Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Engine.dll Log: Unbound to Core.dll Log: Unbound to Window.dll Log: -0.0ms Unloading: Package Engine Log: -0.0ms Unloading: Package Core Exit: Game engine shut down Log: Unbound to WinDrv.dll Log: DirectDraw End Mode Log: Flushing cache Exit: DirectDraw released Exit: Windows client shut down Log: Unbound to Render.dll Exit: Lighting subsystem shut down Exit: Rendering shut down Log: -0.0ms Unloading: Package Entry Log: -0.0ms Unloading: Package TODatas Log: -0.0ms Unloading: Package Botpack Log: -0.0ms Unloading: Package UnrealShare Log: Unbound to Fire.dll Log: -0.0ms Unloading: Package Fire Log: -0.0ms Unloading: Package UnrealI Log: -0.0ms Unloading: Package UMenu Log: -0.0ms Unloading: Package UWindow Log: -0.0ms Unloading: Package UBrowser Log: Unbound to IpDrv.dll Log: -0.0ms Unloading: Package IpDrv Log: -0.0ms Unloading: Package Announcer Log: -0.0ms Unloading: Package VoiceMaleSF1 Log: -0.0ms Unloading: Package VoiceMaleT1 Log: -0.0ms Unloading: Package VoiceFemaleT1 Log: -0.0ms Unloading: Package VoiceFemaleSF1 Log: -0.0ms Unloading: Package TOSystem Log: -0.0ms Unloading: Package UTBrowser Log: -0.0ms Unloading: Package TOModels Log: Unbound to UWeb.dll Log: -0.0ms Unloading: Package UWeb Log: -0.0ms Unloading: Package UTServerAdmin Log: -0.0ms Unloading: Package IpServer Log: -0.0ms Unloading: Package UTMenu Log: -0.0ms Unloading: Package LadderSounds Log: -0.0ms Unloading: Package LadrArrow Log: -0.0ms Unloading: Package intromenu DevMusic: Unregister music: Music intromenu.intromenu Log: -0.0ms Unloading: Package TOPModels Log: -0.0ms Unloading: Package s_SWAT Log: -0.0ms Unloading: Package VoiceHostages Log: -0.0ms Unloading: Package ActorResetter Log: Unbound to OpenGLDrv.dll Log: Unbound to Galaxy.dll DevAudio: Galaxy SetViewport: NULL Exit: Galaxy shut down Log: -0.0ms Unloading: Package LadderFonts Log: -0.0ms Unloading: Package UWindowFonts Log: Garbage: objects: 30812->0; refs: 0 Exit: Object subsystem successfully closed. Exit: Exiting. Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.038M / 0.809M Uninitialized: Peak Memory 47.953M / 49.809M Uninitialized: Allocs 46 Current / 4441955 Total Uninitialized: Log file closed, 11/21/12 15:44:45 Share this post Link to post
Thomas 312 Posted November 21, 2012 Does TO respond to any key inputs? (Esc for example) Share this post Link to post
fatboyharley 10 Posted November 21, 2012 yes, I can do ESC, change betwenn horizontal command buttons. but mouse is not moving; i cant go anwhere in the menus because of that Share this post Link to post
headhunter 35 Posted November 21, 2012 what install did you use ? or did you downloaded it somewhere? becouse i once had a computer where my mouse would stay in windows at full install. and played normal at minimal instal Share this post Link to post
fatboyharley 10 Posted November 21, 2012 Its the same install image I use for years, with the same patch and optimizer Share this post Link to post
Thomas 312 Posted November 21, 2012 You could try to launch TO in windowed mode, just to see if it works. To do so set StartupFullscreen to False in your ini file. (Its location is the same as where the log file is). Share this post Link to post
fatboyharley 10 Posted November 21, 2012 ok, in window mode it works, fullscreen is same problem Share this post Link to post
Thomas 312 Posted November 22, 2012 Odd.. is the mouse pointer actually visible (but just not moving), or does it not appear at all? Another thought.. does it work if you join a game in windowed mode, then switch to fullscreen? (I.E., are you able to aim in fullscreen?), although I suppose it wouldn't make much difference.. Share this post Link to post
fatboyharley 10 Posted November 22, 2012 mouse pointer is visible, placed over the left upper corner. in window mode i joined a game yesterday night, and could go everywhere in menus, aim and play etc. damn. Share this post Link to post
-FoM-benyamindr 0 Posted November 22, 2012 i think the GUI mouse speed in menus is set to 0 ... i had this problem once and i fixed it with TacticalOps Optimizer ill post a DL link if u want edit: this is it: http://www.filehost.ro/29022541/OptimizerTO_zip/ Share this post Link to post
fatboyharley 10 Posted November 22, 2012 damn. now i cant enter anywhere TOST says I have a cheat, and my .ini is parsed LOL Share this post Link to post
-FoM-benyamindr 0 Posted November 22, 2012 lol... dont use all its options man.... at the Imput window u sould have seen 2 boxes with the mouse speed in game and in menu... sorry for not telling u this earlier btw i even reinstaled the game and still had a dead mouse.. only this way i fixed it Share this post Link to post
Ladytjuh 16 Posted November 24, 2012 TO SUCKS! I still cant play fullscreen :( Share this post Link to post
fatboyharley 10 Posted November 24, 2012 @ Beny: ye mate, I know that, I'm familiar with its possibilities. I use it since 18th century BC. but you know, I always want more:) so I checked a lot of them ! now I probably will have to re install the game Share this post Link to post
Thomas 312 Posted November 24, 2012 Ya'll probably just have too many toasters connected! TO SUCKS! I still cant play fullscreen If you want, maybe I can help you out via TV :) Share this post Link to post
sp33dCore 16 Posted November 25, 2012 THomas what is it with you and ur toasters?xD Share this post Link to post