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Thomas

Here's the problem, too many toasters!

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Thomas    312
Thomas

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fatboyharley    10
fatboyharley

I'm baaaaaaack! New PC workin' and rockin'! Will install TO tomorrow :) Here I come!

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-FoM-benyamindr    0
-FoM-benyamindr

cool :P

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fatboyharley    10
fatboyharley

so, there is a strange issue, never happened to me before.

I start TO, the mouse isn't moving. Cant do nothing.... I tried all specs and video rendering and so long, useless...

Give me your thoughts, what can it be?

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Thomas    312
Thomas

Is it just the mouse which isn't working? (Does TO start as expected?)

Could you dump your TacticalOps.log file here?
(If you're using Vista or higher, it's probably located at: C:\Users\your username\AppData\Local\VirtualStore\Program Files (x86)\Infogrames\Tactical Ops\System\ )

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fatboyharley    10
fatboyharley

ok, I found it, where can drop it?

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fatboyharley    10
fatboyharley

Log: Log file open, 11/21/12 15:44:19
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 6.1 (Build: 7601)
Init: Version: 436
Init: Compiled: Mar 23 2002 15:14:43
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Infogrames\Tactical Ops\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: ******PC
Init: User: *********
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=3600.165999 MHz
Init: CPU Page size=4096, Processors=8
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Initializing DirectDraw
Log: DirectDraw drivers:
Log: display
Init: DirectDraw initialized successfully
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Bound to UWeb.dll
Log: Game class is 'TO_Intro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Entry.unr?Class=s_SWAT.s_Player_T?Skin=None?Face=None?Team=255?Voice=None?Name=Player
Log: LoadMap: Entry.unr?Class=s_SWAT.s_Player_T?Skin=None?Face=None?Team=255?Voice=None?Name=Player
ScriptLog: Team 255
ScriptLog: Login: Player
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.None': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: s_Player::FixMapProblems() GetURLMap(): ENTRY.UNR
ScriptLog: s_Player::FixMapProblems() GetLocalURL(): ENTRY.UNR?CLASS=S_SWAT.S_PLAYER_T?SKIN=NONE?FACE=NONE?TEAM=255?VOICE=NONE?NAME=PLAYER
ScriptLog: s_Player::FixMapProblems() Retrieved mapname:
Log: Possessed PlayerPawn: s_Player_T Entry.s_Player_T0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
Init: Using pixel format 2
Init: GL_VENDOR : ATI Technologies Inc.
Init: GL_RENDERER : AMD Radeon HD 7800 Series
Init: GL_VERSION : 4.2.11931 Compatibility Profile Context
Init: Device supports: GL
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_compression_s3tc
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_SGIS_texture_lod
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: Trying to use S3TC extension.
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 14
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 2.195062 seconds
DevMusic: Load music: Music intromenu.intromenu
ScriptLog: Creating root window: TOSystem.TO_RootWindow
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: -0.0ms Unloading: Package Engine
Log: -0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: -0.0ms Unloading: Package Entry
Log: -0.0ms Unloading: Package TODatas
Log: -0.0ms Unloading: Package Botpack
Log: -0.0ms Unloading: Package UnrealShare
Log: Unbound to Fire.dll
Log: -0.0ms Unloading: Package Fire
Log: -0.0ms Unloading: Package UnrealI
Log: -0.0ms Unloading: Package UMenu
Log: -0.0ms Unloading: Package UWindow
Log: -0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: -0.0ms Unloading: Package IpDrv
Log: -0.0ms Unloading: Package Announcer
Log: -0.0ms Unloading: Package VoiceMaleSF1
Log: -0.0ms Unloading: Package VoiceMaleT1
Log: -0.0ms Unloading: Package VoiceFemaleT1
Log: -0.0ms Unloading: Package VoiceFemaleSF1
Log: -0.0ms Unloading: Package TOSystem
Log: -0.0ms Unloading: Package UTBrowser
Log: -0.0ms Unloading: Package TOModels
Log: Unbound to UWeb.dll
Log: -0.0ms Unloading: Package UWeb
Log: -0.0ms Unloading: Package UTServerAdmin
Log: -0.0ms Unloading: Package IpServer
Log: -0.0ms Unloading: Package UTMenu
Log: -0.0ms Unloading: Package LadderSounds
Log: -0.0ms Unloading: Package LadrArrow
Log: -0.0ms Unloading: Package intromenu
DevMusic: Unregister music: Music intromenu.intromenu
Log: -0.0ms Unloading: Package TOPModels
Log: -0.0ms Unloading: Package s_SWAT
Log: -0.0ms Unloading: Package VoiceHostages
Log: -0.0ms Unloading: Package ActorResetter
Log: Unbound to OpenGLDrv.dll
Log: Unbound to Galaxy.dll
DevAudio: Galaxy SetViewport: NULL
Exit: Galaxy shut down
Log: -0.0ms Unloading: Package LadderFonts
Log: -0.0ms Unloading: Package UWindowFonts
Log: Garbage: objects: 30812->0; refs: 0
Exit: Object subsystem successfully closed.
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Memory Allocation Status
Uninitialized: Curr Memory 0.038M / 0.809M
Uninitialized: Peak Memory 47.953M / 49.809M
Uninitialized: Allocs 46 Current / 4441955 Total
Uninitialized: Log file closed, 11/21/12 15:44:45

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Thomas    312
Thomas

Does TO respond to any key inputs? (Esc for example)

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fatboyharley    10
fatboyharley

yes, I can do ESC, change betwenn horizontal command buttons. but mouse is not moving; i cant go anwhere in the menus because of that

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headhunter    35
headhunter

what install did you use ? or did you downloaded it somewhere?
becouse i once had a computer where my mouse would stay in windows at full install.
and played normal at minimal instal

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fatboyharley    10
fatboyharley

Its the same install image I use for years, with the same patch and optimizer

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Thomas    312
Thomas

You could try to launch TO in windowed mode, just to see if it works.
To do so set StartupFullscreen to False in your ini file. (Its location is the same as where the log file is).

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fatboyharley    10
fatboyharley

ok, in window mode it works, fullscreen is same problem

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Thomas    312
Thomas

Odd.. is the mouse pointer actually visible (but just not moving), or does it not appear at all?

Another thought.. does it work if you join a game in windowed mode, then switch to fullscreen? (I.E., are you able to aim in fullscreen?), although I suppose it wouldn't make much difference..

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fatboyharley    10
fatboyharley

mouse pointer is visible, placed over the left upper corner.

in window mode i joined a game yesterday night, and could go everywhere in menus, aim and play etc. damn.

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fatboyharley    10
fatboyharley

I have the optimizaer
will try

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fatboyharley    10
fatboyharley

damn. now i cant enter anywhere :) TOST says I have a cheat, and my .ini is parsed LOL

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-FoM-benyamindr    0
-FoM-benyamindr

lol...
dont use all its options :o
man.... at the Imput window u sould have seen 2 boxes with the mouse speed in game and in menu...
sorry for not telling u this earlier
btw i even reinstaled the game and still had a dead mouse.. only this way i fixed it

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Ladytjuh    16
Ladytjuh

TO SUCKS! I still cant play fullscreen :(

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sp33dCore    16
sp33dCore

ur pc skills seem to suck lady :P

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fatboyharley    10
fatboyharley

@ Beny: ye mate, I know that, I'm familiar with its possibilities. I use it since 18th century BC.
but you know, I always want more:) so I checked a lot of them ! now I probably will have to re install the game

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Thomas    312
Thomas

Ya'll probably just have too many toasters connected! :P

TO SUCKS! I still cant play fullscreen :(

If you want, maybe I can help you out via TV :)

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sp33dCore    16
sp33dCore

THomas what is it with you and ur toasters?xD

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